This week we finished our Flour sack animations, learned lip sync, and Started our 11 Second Club animations. What frustrated me this week is the little time I had to work, because Thursday I wasn't at school, and Friday there was no class. This week my Flour sack animation made me happy, because I had a fun time making it, and I love how it turned out. When I got the movement down pretty well, it satisfied me a lot.
My link this week is about creating characters! In this article written by Disney Artist Brian Kesinger he talks about what goes into creating a good character. Additionally he interviews other artists on deviant art and asks them what they find important in a character. I suggest this to anyone who wants do do a little research into creating characters. Its a great read if you have some spare time!
Sunday, October 26, 2014
Establishing Dominance With Eyelines and Framing
Silence of the Lambs uses eyelines and framing, to establish dominance in the jail scene. These techniques are commonly used in dramatic film to create a feeling of someone winning a debate or argument. Eyelines are the direction the actor's eyes are looking. When the actor looks directly at the camera it creates a more intimidating emotion. When they look away it create a more submissive feeling. The next technique used is framing. Framing is size and position of objects relative to the edges of the screen. Large things in the center of the screen establishes a dominant emotion. Small things near the edges creates a more fearful image.
These techniques are highly useful when creating a dramatic scene, because it brings the audience into the film, especially because of how the actor interacts with the camera without breaking the fourth wall. Eyelines and framing were very effective in Silence of the Lambs because it helped build the struggle between Starling and Lecter, which was overall effective because it forces chills into the audience.
These techniques are highly useful when creating a dramatic scene, because it brings the audience into the film, especially because of how the actor interacts with the camera without breaking the fourth wall. Eyelines and framing were very effective in Silence of the Lambs because it helped build the struggle between Starling and Lecter, which was overall effective because it forces chills into the audience.
Science In the Field of Animation
Ron Henderson a worker at Dream-Works studios has a different approach at teaching motion of objects. Ron invited a fellow physicist Alejandro Garcia to demonstrate the motion of bubbles. The purpose of these demonstrations is to create resources for animators to pull from and to understand the physics behind motion.
Ron Henderson is part of a team of high level physicists and scientists who have entered the movie business. These people are in high demand in the animation business to create algorithms and code to generate realistic looking fire, water, and to push the boundaries between what is computer generated. The main purpose is for research and development in the work environment, hiring people certified in fields like cognitive science,computer science, aeronautical engineering, astrophysics, chemistry, and mathematics. Additionally in the work environment it helps people from two different academic backgrounds collaborate.
Hiring scientists into the animation business really advances technology in the forefront, because it helps animators create realism that is familiar to the audience. This article also shows that to be in the movie business you don't have to be a cameraman or an animator, and that there is plenty of jobs including the sciences. Additionally this article helps us delve deeper into how much science is behind a feature length film, and how accurate people wish to be with their production.
Ron Henderson is part of a team of high level physicists and scientists who have entered the movie business. These people are in high demand in the animation business to create algorithms and code to generate realistic looking fire, water, and to push the boundaries between what is computer generated. The main purpose is for research and development in the work environment, hiring people certified in fields like cognitive science,computer science, aeronautical engineering, astrophysics, chemistry, and mathematics. Additionally in the work environment it helps people from two different academic backgrounds collaborate.
Hiring scientists into the animation business really advances technology in the forefront, because it helps animators create realism that is familiar to the audience. This article also shows that to be in the movie business you don't have to be a cameraman or an animator, and that there is plenty of jobs including the sciences. Additionally this article helps us delve deeper into how much science is behind a feature length film, and how accurate people wish to be with their production.
Sunday, October 19, 2014
Weekly Comments
This week we finished our diving boards and had a field trip to Villa Maria! I cant wait to dive into actually animating a short cartoon this week, especially because everyone is doing something a little bit different for the 11 second club! What frustrated me this week is that I almost didn't meet my deadline for everything, the diving board I barely finished on time, and my new game almost didn't get finished! What made me happy this week was the short week and the field trip! I had a good time visiting Villa because they gave me a lot of information on their college!
My link of interest this week is related to 3d animation! Since a lot of us got our hands on Maya over at Villa I felt it would be helpful to give a link to a website with an absurd amount of Maya rigs.
I chose Animation Buffet because it provides little descriptions and thumbnails so you can easily pick out what you want. Additionally what is good about it is that they not only have human rigs, they have animals and different shaped people! I strongly recommend you look at it, its fun to explore!
My link of interest this week is related to 3d animation! Since a lot of us got our hands on Maya over at Villa I felt it would be helpful to give a link to a website with an absurd amount of Maya rigs.
I chose Animation Buffet because it provides little descriptions and thumbnails so you can easily pick out what you want. Additionally what is good about it is that they not only have human rigs, they have animals and different shaped people! I strongly recommend you look at it, its fun to explore!
Great Techniques for Hiding Lav Microphones
Izzy Hyman talks about some techniques to hide lav microphones. Primarily if you don't need to hide a microphone, don't hide it. It is much easier and beneficial to place a mic in a scene rather than inside a shirt. If you need to hide a Lav mic, it is some good locations include, behind a tie, under a collar, on the chest, under a t-shirt, and in the middle of a bra if you have an actress. Izzy tells us some things that can generate sound in a microphone which includes clothing vibration, unstable mic, loose chord, and chest hair.
Some techniques to avoid this are taping down the chord to reduce the shaking of the chord. Another tip is to tie a loose knot in the wire, so vibrations do not travel up the chord into the mic. Reducing the mic's banging against clothing can be reduced by creating two sticky triangles out of tape, and placing the mic between them to create a cushion to stabilize it. As for reducing noise from chest hair, simply placing a piece of tape over the hair then mounting the mic does the trick, just have fun removing it later OUCH!
These are great ways to conceal a microphone and get clean audio. This is really helpful for anyone recording to conceal a mic. It will be exceptionally useful in distance scenes with someone talking.
Some techniques to avoid this are taping down the chord to reduce the shaking of the chord. Another tip is to tie a loose knot in the wire, so vibrations do not travel up the chord into the mic. Reducing the mic's banging against clothing can be reduced by creating two sticky triangles out of tape, and placing the mic between them to create a cushion to stabilize it. As for reducing noise from chest hair, simply placing a piece of tape over the hair then mounting the mic does the trick, just have fun removing it later OUCH!
These are great ways to conceal a microphone and get clean audio. This is really helpful for anyone recording to conceal a mic. It will be exceptionally useful in distance scenes with someone talking.
Insights from a Game of Thrones and Guardians of the Galaxy Animator
Animator Nicole has worked as a professional animator since 1998, some of her work includes Fantasia 2000 where she got to restore the original film, and Stewart Little 2 where she animated her first character for a feature length film. Nicole also worked on Guardians of the Galaxy where she spent time fleshing out the characters.Nicole was asked what the difference between animating realism and character animation, she stated that realism requires more fine details to give it a real look, and a large amount of reference is needed to maintain realism. On the other hand, in character animation she focuses more on capturing the beat of a character, and reference includes yourself acting to capture action.
When asked about the relationship between time and production quality, she states that the more time she is given, the better the quality of an animation she will be able to create. Regarding her Game of Thrones Time Warner Cable commercial, she stated that the dragon's rig was very well thought out and aloud them to create a stunning commercial with it. She says when animating the fictional character as reference, she used small flying animals to get an idea of how it would fly and move. A common made mistake Nicole states is animators is planning their shot with a lack of character. Additionally they miss the flow because they don't act out their motion. Lastly she says people need to be more accepting of critiques because it is always helps to get others input.
This article is very helpful to see what an individual thinks about the animation work environment. It is helpful when Nicole points out the common mistakes people make when they animate. This is relevant to the animation business, because it gives motivation and tips of the business. It is helpful that she tells what kind of reference she looks for when she animates realism. Overall this gives a lot of information as for working in animation.
When asked about the relationship between time and production quality, she states that the more time she is given, the better the quality of an animation she will be able to create. Regarding her Game of Thrones Time Warner Cable commercial, she stated that the dragon's rig was very well thought out and aloud them to create a stunning commercial with it. She says when animating the fictional character as reference, she used small flying animals to get an idea of how it would fly and move. A common made mistake Nicole states is animators is planning their shot with a lack of character. Additionally they miss the flow because they don't act out their motion. Lastly she says people need to be more accepting of critiques because it is always helps to get others input.
This article is very helpful to see what an individual thinks about the animation work environment. It is helpful when Nicole points out the common mistakes people make when they animate. This is relevant to the animation business, because it gives motivation and tips of the business. It is helpful that she tells what kind of reference she looks for when she animates realism. Overall this gives a lot of information as for working in animation.
Sunday, October 5, 2014
Weekly Comments
This week I practiced adding physics to the motion of my animations. I really enjoy doing so because it helps me grasp the motion of my animations and helps me make movement more believable. In the future I would like to learn how to create good lighting, because it would immensely help make my animations look more realistic and appealing. This week what frustrated me was getting a realistic look for my falling bowling ball. What made me happy this week was getting to critique everybody's animations, it is really fun and helps a bunch to get peoples input on your work.
My link of Interest this week is to a documentary on Windsor Mccay which will be airing on October 6th at 8:00 pm on Turner Classic Movies! It will be showing some of his animations and telling his story. This is especially relevant to animation history because he is helped pioneer the art with his numerous stories. I recommend you watch this if you want to delve deeper into animation history.
My link of Interest this week is to a documentary on Windsor Mccay which will be airing on October 6th at 8:00 pm on Turner Classic Movies! It will be showing some of his animations and telling his story. This is especially relevant to animation history because he is helped pioneer the art with his numerous stories. I recommend you watch this if you want to delve deeper into animation history.
Tips From Rockstar's Former Art Director
Ian Bowden used to be the lead art director at Rockstar games. He has experience in the game industry for over 20 years. In this article he shares some tips for game artists. The first tip is to watch the trends, it is important to see what everyone else is doing. It is important to adapt to the changes in the market and to see what is selling and what is not, while still being original. The Second tip is not to skip on visual quality in mobile games. Art is very important in grasping peoples attention, especially to compete with all the other apps on the market.
The third tip is to always have a sketchbook with you, because you never know when you with find something interesting you wish to draw and study. It is always helpful to do this because "it fills your mind with a reference library of images and details". Tip number four is to experiment with new ideas, going outside of your comfort zone is what really benefits you as an artist. The last tip is to be humble, there is always someone better than you, so don't be afraid to listen to other people for help.
These tips are beneficial to any animator or aspiring artist, because they are simple fundamental facts to getting noticed as an artist, and how to better improve your work. I find these tips helpful and reliable because it is coming from a great figure in the gaming industry, especially a former worker at Rockstar.
The third tip is to always have a sketchbook with you, because you never know when you with find something interesting you wish to draw and study. It is always helpful to do this because "it fills your mind with a reference library of images and details". Tip number four is to experiment with new ideas, going outside of your comfort zone is what really benefits you as an artist. The last tip is to be humble, there is always someone better than you, so don't be afraid to listen to other people for help.
These tips are beneficial to any animator or aspiring artist, because they are simple fundamental facts to getting noticed as an artist, and how to better improve your work. I find these tips helpful and reliable because it is coming from a great figure in the gaming industry, especially a former worker at Rockstar.
Movies Manipulate Your Brain
Science and Film making go hand in hand when grasping your audiences attention. This is shown in the beginning of Iron Man 2 with use of CGI and real physics to create an atmosphere that the audience can follow, but wont look too fake. Using eye tracking technology they sampled 75 peoples eye movement to see what in the scene was grasping most of their attention. Majority of the time people where watching the faces and flying car parts rather than things in the scene that look fake. This really shows that Iron Man 2 is effective in keeping attentiveness on objects and characters that have the most visual detail and story importance.
It is very interesting that mental science and film work together to keep me interested and attentive to what is important in a movie. The technology they use to follow a watchers eyes is very cool because it gives movie creators a great sense of where their movie is effective and how their scenes move the viewers eyes. Additionally it not only helps the film industry, it helps scientists as well study how the human brain perceives situations and understands what is happening.
It is very interesting that mental science and film work together to keep me interested and attentive to what is important in a movie. The technology they use to follow a watchers eyes is very cool because it gives movie creators a great sense of where their movie is effective and how their scenes move the viewers eyes. Additionally it not only helps the film industry, it helps scientists as well study how the human brain perceives situations and understands what is happening.
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