Sunday, December 14, 2014

Weekly Comments

     Deadline Closing in! Whenever I approach a deadline like this I get all worried I wont finish! I was happy this week that I am finally getting to the action in my cartoon! I was frustrated on Friday that i couldn't borrow a tablet, its tough cause it helps me work faster. But I learned this week that 3-d drawing is really fun! I hope I get to learn incorporating animation principles in 3d that is gonna be really interesting!
     My link of interest this week is to videos I found on the Pixar website. All of the movies have a little look into the process of the creation of the movies. They are pretty cool, they show how they get lighting to look nice, textures, storyboards, etc. I recommend you give them a watch!

Why did Pendleton Ward walk away?

     Adventure Time is one of the biggest cult hits on animated television. Recently the creator Pendleton Ward walked away from being the shows producer. Even though being producer of an animated hit seems like it would be a cakewalk, it is more work than one may think. Being in charge of the animation process. writing, advertising, toys, art direction, ect. It all can wear you down very fast.
     Ward doesn't seem to have a primary motivation for stepping down. It may just be that he strives for a little less, which is completely understandable. Maybe its because as a kid he was not very outgoing, and being a producer requires lots of human interaction, between you, your clients, and your workers. Either way Ward is a very talented person who has worked very hard to make his show successful! So I have respect for him in his decision, producer is not a hard job but it seems it can pay off if you have the steam!

Practical Effects and CGI

     Ever since the beginning of CGI there has been the misconception whether CGI or Practical Effects are better. Common argument is that one looks better than the other, that being said is purely based on opinion. Another argument is that CGI is killing the Practical Effects business. In reality both of these points are not true. CGI and Practical have their own strong points and weaknesses as do any medium. On the point that Computer Generated Industry is killing jobs in the Practical effects industry is not true.
     CGI and Practical effects are equal in their purpose, one is not better than the other. A good filmographer would use them both to benefit and balance a film. Each have something they are good at, for example practical benefits with closeups of monsters and gory explosions, because they are real! CGI can benefit you because it can create things you cannot with practical, such as a building exploding which is seemingly impossible for practical. In the way of jobs CGI doesn't kill Practical, both are reliant on each other, Ways that works is that on set you need someone as a practical effects artist to assist in the proper recording so someone in CGI can work upon that. Additionally cost and time is a big player in what you do, Computer Generated Imagery is cheaper in some instances, but takes longer especially for rendering.  Practical effects may bee expensive in instances, but takes less time to film and build. Overall one is not better than the other, each has their benefits.

Sunday, December 7, 2014

Weekly Comments

     My 2d short is coming along great! I am a little over 30 seconds and I believe I am making good progress. What made me happy this week was that I got to help with shadowing on Monday, and got some extra work time! What frustrated me was that I missed Thursday and missed a little work time, although I worked on my own time for awhile to pick up the slack. This week I learned that food service pizza is greasy and delicious, and how to change onion skinning. What I hope to learn in the future is how to incorporate texture into my animations more.
    My link of interest is a really well made animation I originally found on Newgrounds. But for some odd reason I cannot embed it. So here is the youtube version instead
     I gotta say, this is extremely well animated! The portrayal of movement is so amusing and the quality of the composition as well is amazing! I will probably be going back to this from time to time to get reference or analyze it for movement. I recommend you give it a watch, its really entertaining!

Adding Depth To Make More Dynamic Shots

     When you think about it, film is a 2d medium, depth is very important to portray when you are recording. Depth immerses the audience and makes them feel like there is actual 3d space they are experiencing. Techniques that assist depth are High Contrast Lighting, Focus, Perspective, Parallax, and Occlusion. High contrast lighting creates a scene that doesn't look flat. Focus gives an illusion of depth because naturally things are blurry when we focus on something further away.
     Perspective is extremely important to film because different angles establish dominance or give an audience interest.  Perspective is important to depth because decreasing or increasing patterns tricks your eye to see more depth. Parallax is not only common in movies but in animation as well. Parallax is when objects at different distances move at different speeds relative to the camera to show how far away an object is.  Finally occlusion is a very useful technique in which things closer to our eyes block out objects behind it.
     I never knew how much thought has to be put into a film to make it actually look three dimensional! Next year in video I think I will make it one of my objectives to create really good depth. Additionally whats nice is that these don't even need to be applied directly to film, it is important to apply this to animation, especially when you are storyboarding, good angles and perspective is everything. Star Wars has a lot of depth in the fight scenes, they often use railings and pillars for parallax and to create patterns for perspective.

Why Animation thrives

     There has been no best animated feature in the Academy Awards until 2002 when Shrek was recognized. Animation thrives as an art form and competes with live action movies because they can entertain in many ways., with humor, emotion, and depth.  Between november 7th and 9th, Disney's Big Hero 6 made 56 million whilst Paramount's Interstellar made 47 million.  As for the industry jobs are expected to increase 6% in the United States between 2012 and 2022.
     This is great news for animators that the industry is thriving and creating new jobs. It is good to know that animations can dominate the current selection of movies like Big Hero 6 is doing. And blockbusters like Interstellar have some form of animation in them. Hopefully animation will continue to be seen as an art form and grow in the future with advancements in technology.