Sunday, May 31, 2015

Class Evaluation 2014-2015

1. Why did you take this class?

I took the class to become more serious in animation and better my skills in 2D and 3D animation!

2. In general, what did you like most about this class?

I really enjoyed presentations and critiques! They were great opportunities for us to all learn, share, and teach something, presenting was one of the most fun parts.

3. In general, what did you like least about this class?

Blogs I felt were a little overwhelming, because I normally don't get to them until Saturday or Sunday. Additionally some I could not pull any information from which made it difficult, an example would be the "Avengers Science" article/video.

4. What was your most favorite project and why?

My most favorite project had to be the 3D short! I felt a lot of creative freedom allowed by it and the time constraint was not killer either

5. What was your least favorite project and why?

My least favorite project was probably Independent study. I felt choosing an advanced Maya technique with little direction resulted with a bad product. Lots of people had issues with the Maya techniques especially because the time is short for it.

6. Discuss the overall effectiveness of the instructor (for example: preparation, availability, interest, content knowledge, expectations, etc.)

Ms.Licata was a great instructor! She always is prepared and has something for us to do. I am excited to have her as a teacher for another year!

7. What are the most valuable things you learned in the class?

I think the most valuable thing I learned in class was the software!

8. Do you feel that this class will help you achieve your future academic or career goals? How or why (or why not)?

Yes, since I want to go into the field of animation this class couldn't hurt me. Now I have a resume, portfolio and multiple videos

9. How could this class be improved?

I think some more creative freedom in the way of the final project maybe multiple scripts to choose from.

10. Additional comments:

I had a great time this year, and I am super excited for next year!

Sunday, May 17, 2015

Weekly Comments

     Boo! I am not dead. My sickness from school is caused by a viral infection in my lungs. What I learned this week is not to go to school with a 102 temperature, and that ncloth is more trouble than it is worth. What made me happy this week was that I figured out what domain I am gonna buy for my website. What made me angry this week was being sick the majority of it. What I want to learn in the future is how to create animate fight scenes.
     My link of interest this week is to a funky little animation I found on newgrounds it put me in a good mood so If you want to see some bouncing creatures and good squash and stretch click the link!

Art and Anxiety in Filmmaking

     Directors are responsible for visualizing whole films, and many don't know what to do until they are on the set, and have everything in place. The art is connecting with the audience and the anxiety, is waking up every day not knowing whether you are making the connection or not. You have to make everything work even though you don't know whether it is or isn't. And keeping your film interesting is important, and avoiding cliches.
     I think that Directors have the hardest job, because they are managing the whole set and visualizing, and on top of that they have the cloud of unknowing hovering over their head to whether what they are working on will be a success or not.

Dos and Don'ts for Demo Reels from Don Kim

     For demo reels it is important to be making the best impression on your employer, so you should get as much information and opinion on your demo reel as possible.
     Only including your best work is super important, because even if you have some personal connection with a certain piece in your reel, it is super important to ask yourself and others if it is actually that good. Keep your reel short, 5 to 10 minutes is way too long for a demo reel, those reviewing and viewing your reels have limited time to be watching your reels so keep it down from 1 to 2 minutes.
     Make sure to begin and end your reel with a bang! It will leave a lasting impression and will really show your strongest work. Do not muddy your reel with too much, you must be clear and highlight what is important. Next make sure to bundle your shots together to make sure that the pace feels rhythmic and more engaging. Lastly send your portfolio with your demo reel to show your creative talents outside of animation.
    More tips for demo reels is always good! Any way to improve is super important and necessary, as it is super competitive trying to be the one standing out amount thousands of reels.

Sunday, May 10, 2015

Weekly Comments

     I cant believe Ms.Licata is gonna leave us to die at boces this week! This week I learned how to do blend shapes in Maya! Not that we had a tutorial already, but this is the first time I have done it.
What made me happy this week is that I got my first scene animated! What frustrated me this week was getting clothing right in Maya it repeatedly clips through objects... What I want to learn in the future is rag doll physics.
     My link of interest this week is to the first scene of my animation, enjoy! I might go back and fix the clothes, not sure yet.

Avenger's Science

     A lot of thought goes into creating the imaginary characters in the avengers. From Iron man's suit to captain america's shield, the science is still there. These concepts may not be 100% accurate but still hold a lot of truth. The fast regeneration of Captain America and Black Widow are thought to be speed up by fast macro-phages, which are the healing cells in a human!
     This video is pretty cool, but there is more to it than entertainment. It shows that your characters should be have some science truth, which isn't a bad thing. As shown, fans and fanatics will pick apart things in your films and see if they are based on fact. Often you will see people criticize a film based upon things that can and cannot happen. Often people say, "that cant happen" or that "makes no sense" which definitely will damage the immersive feeling of a movie.

Game of Thrones Dragons

     The dragons in Game of Thrones are pretty cool! The artists at Pixomondo are behind them and are ever improving the dragons rigs. They state that as the dragons develop, their rigs get more complex. Every stage of the growth of them adds more detail, and to add more realism they add more controls. They say there is no need to stick to one reference, since dragons are fictional you should pull from as many different creatures as possible.
    The dragons in Game of Thrones look super awesome! The amount of realism in their movement, emotion, and detail really show! The clips seemed so real and lifelike, and it is definitely how someone imagines a dragon! The fact that it has 400 some controllers proves there is a lot of thought and ingenuity in the dragons. What is very interesting is that they use the same rig for all 3 dragons, the difference is is the proportions and details! I really wanna see what they do with the dragons next season!

Sunday, May 3, 2015

Weekly Comments

     My 3d short characters are almost done! This week I learned Cloth simulation from Ryan! What a good buddy to help me it is really gonna benefit me! What made me happy this week was that I figured out how I am animating and stylizing my final project and I have a voice actor doing my voices for me!
Current Character Design
What frustrated me this week was that getting the cloth to work with flat limbs is much harder than you would think I may resort to only using it on one character. What I want to learn in the future is how to render better in maya hardware 2.0
      My link of interest this week is to an animation by my friends! It is part of their series I happen to enjoy very much!

3d Printers Help Laika

    3D printers are amazing! I think this could be one of the greatest improvements to stop-motion since clay! Laika is known for their films like Coraline, Paranorman and Boxtrolls, but what many people don't know is that since the new technology of 3D printing has came about Laika has found it to be one of the most important tools at their disposal! This allows much faster creation of  stop motion as the face is one of the toughest things to animate in stop motion.
     As being someone obsessed with 3d printers I found this article super interesting! I think 3d printing will definitely benefit stop motion in the aspect it will make it much faster and easier, but on the contrary it definitely discredits stop motion in my opinion, after all doesn't 3d printing make it almost to exactly the same as 3d animation? I really want to see what 3d printing in the future holds for Laika.

Disposible Animation

     We all know Walt Disney and all of the classic movies he has created. All of the old Disney films are timeless, almost immortal. They continue to be relevant, entertaining, and interesting. The same can be said about Pixar's first films, Tim Burton's first films, and Dreamwork's first films. The problem that seems more prevalent than ever in animation now is that films are disposable. It becomes apparent that films are only created to be made for a quick buck, or there are so many to choose from online who is leading, why aren't online animations more popular? It seems that the world needs a modern day Innovator creating something that can be remembered rather than a cash grab.
     It is interesting how hard it is to remember the premise or the conflict of many modern day animations. When I look back at very popular films hailed for their creativity I can name lines and scenes like I had just watched it. But you can not say that modern movies are not good, with big studios like DreamWorks, Disney, or Pixar it is almost impossible for them to create something really bad! In reality though, what movies of theirs are going to hold up to me the only names that come up are Shrek ,How To Train Your Dragon, Bolt, Big Hero 6,and almost every Pixar Animation including the shorts. In my opinion I feel Pixar is the only ones creating memorable films.  In the case of online animation it is not the animator's who are not innovating it is how much competition and there is no where to be exposed. I really hope something will change.