Sunday, November 23, 2014

Weekly Comments

     This week we learned how to use the amazing mics in digital media, and worked on our 2D short! I got really frustrated working with audio in audacity, breaking apart the audio and aligning it in good spots is quite a challenge. What made me happy this week is that I came in on Friday when I didn't have to so I could do extra work while Ryan slept in bed. What I cant wait to learn is what Daemon has in store for us tomorrow!

     My link of interest is a video I saw made by a Sheridan College student. Overall I think this displayed all the elements of animation very well, and was extremely appealing to me! The scenes were made with real life elements while the characters are animated in 2D! I think it is very well made and everyone should give it a watch!

Foley and Sound Effects for Film

     Ever since the beginning of film, sounds have been imitated and recreated.  As explained sound and music has driven actions  in live action and animation for decades. When recording a scene for  live action the main purpose is to record dialogue, which at times does not come through the mic so good and needs to be re-recorded.
     Foley is a technique used in post production in which sounds are used to replace the poorly recorded sounds on set. Foley sounds can be bought in a library or reproduced but either way are essential to the addition of new sounds.
     There is no denying in my opinion that foley sounds are essential to the production of movies. The video really shows in depth the history of foley and how much thought goes into the process.  What really interested me was the foley studios with props and different surfaces to walk on.

Importance of Animation Reference

     Reference is one of the most invaluable recourses available to animators today, all of the worlds best animators use reference. Some mediums that could be considered reference would be photography, a comic book, live action movies, animations, and videos of yourself or a friend. Anything that can be carefully analyzed for movement can be a reference!
     When using reference it is important to find the perfect piece for what you want to recreate. Gathering an understanding of the mechanics of what you are studying. Also do not copy it 100%. Adapt off of it, apply principles of animation, and the elements of art to create the your work.
     This article is really cool, it provides different useful references. This is really relative to animation because it can help out animators by showing how necessary it is for an animator to adapt.  In all the time I have been animating, I've only used reference once. I don't know if it is that I am to lazy to look up reference, maybe I didn't know where to go. I think now I am going to incorporate some reference into my animations from now on in seeing that the best animator use it, and that this article is providing some unique references i will surely use reference more often.

Sunday, November 16, 2014

Weekly Comments

     Wow, my week was cut super short! No school Monday for my school, then Tuesday was Veterans day! So, in the three days I was here I finished my 2D Short storyboard, and my cutout animation! What frustrated me about the cutouts was getting the limbs to look good when you bend them. But what made me happy was how my storyboard came out! It looks really good, I decided to delve deeper into color for my characters and scenes.
     My link of interest is related to color! This video by CubeBrush explains how to use colors properly to convey emotion in your work. It explains how to use compliments properly by having one saturated color and one unsaturated, and where they are used proportionally to the color wheel. This is relevant to animation because you have to be mindful of your colors when animating. Especially with vector animations your colors are very limited  because there is no "blending" with colors involved, so you need to be mindful what colors you use and where you place them.

Science Behind Baymax

     The concept of Baymax came about when Don Hall Co-Director of Big Hero 6, at the Carnegie Mellon Robotics Institute. Baymax's role as a care taking robot in the story requires something more than a hard metal robot. Don saw a inflatable robotic arm at the institute this inspired Baymax's inflatable design. The purpose is that if you are going to be taken care of by a robot, it shouldn't be a huge metal monster. There are no real full scale soft robots, because some technology still hasn't been invented but that didn't stop Disney from creating the huggable robot.
      I admire how Big Hero 6 steps away from the norm of metal robots. Interestingly enough the Baymax's inflatable appearance is probably why he is such an appealing character. This is very relevant to character appeal for animation, so you can take Baymax as a stellar character in originality and appeal.

Science Behind Interstellar

     In Chris Nolan's new movie Interstellar,  a blight fungus is ravaging the earths food supply and the only hope of saving the human civilization is to go "Interstellar".Chris Nolan aimed to create a realistic representation of how a black hole looks and acts.  Contrary to many sci-fi movies including black holes, Interstellar's was scientifically accurate in the way the black hole functions. Kip Thorne, a physicist specialized in gravity helped create a gravitational lens to simulate the bending of light a black hole will create.
     Thorne played a big role in one of the most visually stunning points in the whole movie. He worked out mathematics to generate the accretion disk found spinning around black holes. But what really drives story of the movie is the increasing difference in time between Cooper and his Daughter.
     I think Interstellar could be a leader for sci-fi because they hired scientists to help in production. Often in film you don't see people with real expertise in science helping with a science film, but it seems to be really beneficial to bring someone with  that background into film. I saw Interstellar myself, and I have to say it was absolutely stunning and visually vibrant, and the story was fantastic as well. I think the film industry should incorporate more scientists into production, it seems to have been very beneficial towards Interstellar.

Sunday, November 2, 2014

Weekly Comments

     This week we finished our 11 Second Club Animations! I am pretty satisfied with how mine came out!  I am really looking forward to learning cutouts this week especially because lots of studios use cut outs for animation, so it will give me some hands on experience! What frustrated me this week was that I didn't upload my 11 Second Club animation to the website, I ran into an issue working with it on my computer, and didn't leave myself with enough time to fix it. What made me happy was that we got to work with some lip sync, because mouths are really fun to draw, but also very tedious to get them to match correctly.
     My link of interest is related to getting a head start in 3d! It is 100+ tutorials for Auto-desk Maya
that you can do to widen your expertise in the program. There are a lot of pretty cool tutorials listed that I am most likely going to take a shot at! The tutorials seem to range from beginner to more advanced topics, so they cover stuff from navigation, to rendering!

10 Story Boarding Tips From Dreamworks

     Dream Works provides us with 10 tips to create great storyboards. Storyboards are probably one of the most important parts of the animation process, because they set the whole direction for an animation and decide how every shot looks.
      Avoid flat staging unless necessary, it is not very engaging for the viewer and creates a boring scene. Laying down grids helps create depth in your storyboard.Logically grouping characters will help making cutting back and forth easier to understand for the audience. Do not allow everything to be parallel to the frame, it creates an uninteresting shot. Be weary of how you fill your frames, overcrowding does not make good use of space. Over shoulder shots really help deliver dialogue.
When a character is squared off and does not look directly at the camera it makes the scene more inviting. Higher angles establish weakness, while lower angles establish dominance. Last but not least is to motivate your cuts by writing in sounds or actions.
     I find all this information really important to listen to because when you want to see if your story board is up to standard, you could easily run through this list. These tips will be especially useful when we are doing our storyboards this week!

Psychology of Scary Movies

     In this article we are given a proper explanation on what horror is, and eight theories to why humans enjoy watching them.
     The primary factors explaining what makes something scary are tension, relevance, and unrealism. Additionally eight unfinished theories on why people are attracted to horror are explained, like how Aristotle believed that dramatic plays were a way of purging negative emotions,or Noel Carroll's belief to experience things not common of our everyday experiences. Lastly they go over the fact that we all don't watch horror flicks for the same reason, one being that people watch it for the thrill, similar to an adrenaline junkie.
     The article is extremely relevant to the film industry because you can easily find some things they mention when you are watching. That can shows how effective the film you are watching is. If it is really immersive the film makers are obviously doing something correct.