Sunday, November 16, 2014

Science Behind Baymax

     The concept of Baymax came about when Don Hall Co-Director of Big Hero 6, at the Carnegie Mellon Robotics Institute. Baymax's role as a care taking robot in the story requires something more than a hard metal robot. Don saw a inflatable robotic arm at the institute this inspired Baymax's inflatable design. The purpose is that if you are going to be taken care of by a robot, it shouldn't be a huge metal monster. There are no real full scale soft robots, because some technology still hasn't been invented but that didn't stop Disney from creating the huggable robot.
      I admire how Big Hero 6 steps away from the norm of metal robots. Interestingly enough the Baymax's inflatable appearance is probably why he is such an appealing character. This is very relevant to character appeal for animation, so you can take Baymax as a stellar character in originality and appeal.

Science Behind Interstellar

     In Chris Nolan's new movie Interstellar,  a blight fungus is ravaging the earths food supply and the only hope of saving the human civilization is to go "Interstellar".Chris Nolan aimed to create a realistic representation of how a black hole looks and acts.  Contrary to many sci-fi movies including black holes, Interstellar's was scientifically accurate in the way the black hole functions. Kip Thorne, a physicist specialized in gravity helped create a gravitational lens to simulate the bending of light a black hole will create.
     Thorne played a big role in one of the most visually stunning points in the whole movie. He worked out mathematics to generate the accretion disk found spinning around black holes. But what really drives story of the movie is the increasing difference in time between Cooper and his Daughter.
     I think Interstellar could be a leader for sci-fi because they hired scientists to help in production. Often in film you don't see people with real expertise in science helping with a science film, but it seems to be really beneficial to bring someone with  that background into film. I saw Interstellar myself, and I have to say it was absolutely stunning and visually vibrant, and the story was fantastic as well. I think the film industry should incorporate more scientists into production, it seems to have been very beneficial towards Interstellar.

Sunday, November 2, 2014

Weekly Comments

     This week we finished our 11 Second Club Animations! I am pretty satisfied with how mine came out!  I am really looking forward to learning cutouts this week especially because lots of studios use cut outs for animation, so it will give me some hands on experience! What frustrated me this week was that I didn't upload my 11 Second Club animation to the website, I ran into an issue working with it on my computer, and didn't leave myself with enough time to fix it. What made me happy was that we got to work with some lip sync, because mouths are really fun to draw, but also very tedious to get them to match correctly.
     My link of interest is related to getting a head start in 3d! It is 100+ tutorials for Auto-desk Maya
that you can do to widen your expertise in the program. There are a lot of pretty cool tutorials listed that I am most likely going to take a shot at! The tutorials seem to range from beginner to more advanced topics, so they cover stuff from navigation, to rendering!

10 Story Boarding Tips From Dreamworks

     Dream Works provides us with 10 tips to create great storyboards. Storyboards are probably one of the most important parts of the animation process, because they set the whole direction for an animation and decide how every shot looks.
      Avoid flat staging unless necessary, it is not very engaging for the viewer and creates a boring scene. Laying down grids helps create depth in your storyboard.Logically grouping characters will help making cutting back and forth easier to understand for the audience. Do not allow everything to be parallel to the frame, it creates an uninteresting shot. Be weary of how you fill your frames, overcrowding does not make good use of space. Over shoulder shots really help deliver dialogue.
When a character is squared off and does not look directly at the camera it makes the scene more inviting. Higher angles establish weakness, while lower angles establish dominance. Last but not least is to motivate your cuts by writing in sounds or actions.
     I find all this information really important to listen to because when you want to see if your story board is up to standard, you could easily run through this list. These tips will be especially useful when we are doing our storyboards this week!

Psychology of Scary Movies

     In this article we are given a proper explanation on what horror is, and eight theories to why humans enjoy watching them.
     The primary factors explaining what makes something scary are tension, relevance, and unrealism. Additionally eight unfinished theories on why people are attracted to horror are explained, like how Aristotle believed that dramatic plays were a way of purging negative emotions,or Noel Carroll's belief to experience things not common of our everyday experiences. Lastly they go over the fact that we all don't watch horror flicks for the same reason, one being that people watch it for the thrill, similar to an adrenaline junkie.
     The article is extremely relevant to the film industry because you can easily find some things they mention when you are watching. That can shows how effective the film you are watching is. If it is really immersive the film makers are obviously doing something correct.

Sunday, October 26, 2014

Weekly Comments

     This week we finished our Flour sack animations, learned lip sync, and Started our 11 Second Club animations.  What frustrated me this week is the little time I had to work, because Thursday I wasn't at school, and Friday there was no class. This week my Flour sack animation made me happy, because I had a fun time making it, and I love how it turned out. When I got the movement down pretty well, it satisfied me a lot.
      My link this week is about creating characters! In this article written by Disney Artist Brian Kesinger  he talks about what goes into creating a good character. Additionally he interviews other artists on deviant art and asks them what they find important in a character. I suggest this to anyone who wants do do a little research into creating characters. Its a great read if you have some spare time!

Establishing Dominance With Eyelines and Framing

     Silence of the Lambs uses eyelines and framing, to establish dominance in the jail scene. These techniques are commonly used in dramatic film to create a feeling of someone winning a debate or argument. Eyelines are the direction the actor's eyes are looking. When the actor looks directly at the camera it creates a more intimidating emotion. When they look away it create a more submissive feeling. The next technique used is framing. Framing is size and position of objects relative to the edges of the screen. Large things in the center of the screen establishes a dominant emotion. Small things near the edges creates a more fearful image.
     These techniques are highly useful when creating a dramatic scene, because it brings the audience into the film, especially because of how the actor interacts with the camera without breaking the fourth wall. Eyelines and framing were very effective in Silence of the Lambs because it helped build the struggle between Starling and Lecter, which was overall effective because it forces chills into the audience.