I used lots of easing for my characters to give them to give them realistic but very cartoonish feeling like how their heads move, and how the arms sway. Follow through also assisted in giving a nice flow to it this is especially prevalent in their arm movements. Arc is used a lot through out my animation, a good example is how the torso moves. Staging was used to set the scene in the gym and classroom.
The motion blur worked particularly well to show the sway of arms and speed of their actions. I think I grew in my technical skills a lot more in this course because I needed to do a lot of troubleshooting to get the specific experimental style I wanted to capture.
Clean up need better improvement in my opinion because, I should leave myself with more time to fix errors I find after finishing. In the future I will ask for peoples opinion to spot these issues faster, and I will leave myself with more time to fix them.
I am very proud of what I made and going back to fix it up before releasing is a primary goal. The strategy I used helped me pretty well, scheduling myself was a big part so I knew when to render everything. I learned a lot in this project, like texture blending, cloths, various rigging methods. If I could do this project differently I would have spent more time making sure the rigs worked as expected so I wouldn't have to fix errors.
The motion blur worked particularly well to show the sway of arms and speed of their actions. I think I grew in my technical skills a lot more in this course because I needed to do a lot of troubleshooting to get the specific experimental style I wanted to capture.
Clean up need better improvement in my opinion because, I should leave myself with more time to fix errors I find after finishing. In the future I will ask for peoples opinion to spot these issues faster, and I will leave myself with more time to fix them.
I am very proud of what I made and going back to fix it up before releasing is a primary goal. The strategy I used helped me pretty well, scheduling myself was a big part so I knew when to render everything. I learned a lot in this project, like texture blending, cloths, various rigging methods. If I could do this project differently I would have spent more time making sure the rigs worked as expected so I wouldn't have to fix errors.
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