Sunday, November 22, 2015

Tech of the Peanuts movie

     Peanuts is a timeless classic for everyone. The comics have enticed people of every age for years. Peanuts as everyone knows it is a 2d comic strip, and has its fair share of 2d cartoons. Blue Sky studios wanted to preserve this as much as they could. After researching 50 years of peanuts cartoons they have realized that Schultz used limited angles, and strict structure to his characters. Making characters in 3d who act like this is a very big challenge as animating them from pose to pose does not make much sense in the way they move and how their body parts move.
      Creating characters like this is a big challenge but Blue Sky did it. By creating separate views of characters rather than one rig that can be posed in all directions shows how you can still be very free form in 3d. In the Peanuts comic strips motion lines were always used to help direct. Having the animators go back and put in these lines really helped give it the Peanuts aesthetic.
     I think Blue Sky did a great job of matching the art of Peanuts, it would be a sin to do otherwise. Interestingly enough the problem solving and technology behind the works of that are not all that complex. This really shows with dedication, knowledge, and creativity you can really get anywhere you can dream.

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