The first tip is to follow the action. Gesture is super important when drawing your characters, a simple line can convey many emotion. For example a drooped line can seem depressing whilst a straight one can show strength.Tip number two is is proportioning your character's height. The head to hips is the same length as your hips to your feet. Proportion is a fundamental part of drawing characters, it shows that you have a understanding of relative size. Number three is to not underestimate size of the shoulders, your body is approximately 3 heads wide, so keep that in mind so your characters don't end up too thin or thick. Tip four is to remember facial proportions, eyes are at one half the head, and the mouth is one quarter of the head. Tip five is to add a little flexibility to the neck, your neck isn't a stiff tube, loosen up! Tip six is to smile from outward not upward, your muscles on your face pull out not up. Tip seven is to block out shapes as an easier reference for angles and proportion. Its easier to imagine in simpler objects before going into something more complex.
So, the article is pretty self explanatory, not to be egotistical but I know all of this already. If you are just starting out in animation or just want to get better at drawing in general, your fundamentals are the best place to start. Moreover it would be easier to explain why drawing fundamentals are important. It doesn't help as an animator to be over ambitious with a character trying to animate something really complex when you don't have the basics down, or in general trying to stretch the proportions when you don't know the proportions to begin with. Surprisingly just learning how to draw will benefit your animation more than just straight animating. I see this in my own work because when I used to animate I would spend more time figuring out how my drawings looked rather than the flow of my animation. So, in general this is a really good article for improving animation by improving your drawing!
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