Sunday, March 8, 2015

Secrets Behind the Spongebob CGI Scenes

   The new Spongbob Movie: Sponge Out Of Water mixes 2d animation, 3d animation, and film together. 2/3's of the movie was 2d animation, but a large portion was done  with 3d animation and film together. The challenge of the movie was combining CGI and Film, which isn't new to Ilora who have worked on movies like The Great Gatsby, I Frankenstein, Ted, and Ghostrider!
     When creating the characters for the live action scenes they had to stay true to the  style of the 2d animated characters. They did this by making sure to give the characters texture, like Sponge-bob's pores, or Patrick's bumps on his skin. Additionally adding subsurface scattering on the character's skin adds depth to their form. To keep live action consistent with the 3d animation, often they would 3d print parts of character to assist with acting. Another way of keeping consistency with the 2d portion of the film is the way the characters are animated, an example of this is that Spongebob doesn't turn around often, so keeping him from turning around really keeps the 2d style!
   I found this article super interesting! I had always wondered about the technical side of putting together 3d and live action. It is super cool to see what fine little details the artists have to be aware of to keep the film looking real! Especially the ice cream cone, it is way out of my knowledge on how you could do any of that!

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