Tuesday, June 2, 2015

Final Project Analysis and Reflection

     My Idea was that two jocks come across a book, and the more they interact with it the more nerdy they become through their appearance and personality. I chose to interpret the script that way because of how vague the script is to allow creative freedom, but additionally it reads and sounds like a dumb Jock by how vague it is.
     I used lots of easing for my characters to give them to give them realistic but very cartoonish feeling like how their heads move, and how the arms sway. Follow through also assisted in giving a nice flow to it this is especially prevalent in their arm movements. Arc is used a lot through out my animation, a good example is how the torso moves. Staging was used to set the scene in the gym and classroom.
     The motion blur worked particularly well to show the sway of arms and speed of their actions. I think I grew in my technical skills a lot more in this course because I needed to do a lot of troubleshooting to get the specific experimental style I wanted to capture.
     Clean up  need better improvement in my opinion because, I should leave myself with more time to fix errors I find after finishing. In the future I will ask for peoples opinion to spot these issues faster, and I will leave myself with more time to fix them.
     I am very proud of what I made and going back to fix it up before releasing is a primary goal. The strategy I used helped me pretty well, scheduling myself was a big part so I knew when to render everything. I learned a lot in this project, like texture blending, cloths, various rigging methods. If I could do this project differently I would have spent more time making sure the rigs worked as expected so I wouldn't have to fix errors.

Final Project References

I first needed to start off with some character designs for my animation. They were inspired by Brewster's characters because of their semi-sarcastic semi-serious nature. I really love his characters and the way they act.

The way I wanted it to be animated like south park but with more movement and depth, so everything I built was planar.

This is a tutorial I watched to figure out NCloth for my animation. The clothing on the blonde character is made with NCloth, the cloth is constrained to his body parts so it moves with him.
I used this tutorial to allow for the swapping out of the football player's jacket  for the color change. I think it is super useful using the Utility nodes now that I know they are there.

Creating the hair transformation, and clothing transformations, I used blend shapes! This tutorial helped me a lot, especially because it uses only one plane.