When asking yourself what type of animator you want to be its seems like a simple question, but in reality you must tailor yourself to conform to whatever kind of job in animation you want. First off, it is important you create your demo reel keeping in mind of where you are submitting it. For game animation it is important you create cycles, and show either realistic game animation or cartoon game animation. In feature animation make sure your reel contains lots of story driven animation and acting. For vfx, realistic motion is very important so realistic creature, human, and machine movement are your best bets to put in your reel. For Boutique Studios, showing that you can handle a variety of animation styles is important, as they are contracted by a variety of bigger businesses with different requests.
When figuring out what kind of animation you would like to do it is important to try everything, and get mentor ship from others to figure out what their favorite things to work on are. Finally just exploring what your strengths and weaknesses are, and how much pride you have in certain works.
This is a pretty cool article. I am still not sure what direction I want to go in with my animation career. Whether I want to go into 3d, 2d, or game animation I am not sure. After reading this article it really helps me try to figure out where I want to go.
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