Sunday, December 13, 2015
Weekly Comments
Thumbnails and Planning
You may never be as good as you want to be.
Everyone is always in a constant battle with themselves when they work on projects. A feeling overwhelms you saying to yourself that you are doing a bad job. As you learn more as a filmmaker you start to understand more and more of what makes a film good. This makes it harder and harder for you to appreciate your own work and move towards those expectations you have set for yourself. This lack of motivation and inability to enjoy your projects makes it hard for you to work. This causes you to procrastinate and possibly close you project before it is finished.
To overcome this is not an easy task, but the easiest way is to not focus on how the film affects you or your career. Focus on how it will affect your audience, and how it will affect your peers. Additionally don't compare yourself with others, you will never be able to accept that you are getting better while comparing your work to theirs.
Interesting article! Finding ways to overcome disappointment in yourself is very hard. By far focusing on how your films affect your peers rather than yourself would be the most effective way to see how good your work actually is! Definitely seeing what other people think is the best way to improve yourself.
Sunday, December 6, 2015
Weekly Comments
My link of interest is to a cool animation I saw on vimeo! I thought it was so clever and silly and the animation itself is very smooth and appealing.
Creating Complex Transitions
When attempting to make good transitions there are a lot of things to keep track of. First make sure that the colors of each shot match up, and their exposures and focus are similar, try to make the audience search as little as possible. When in post, make sure to move your clips around so they flow from one to another. Keep the motion on path so that they play well together, opposing movements will appear very confusing and will pull your audience out. Sound also can play a big roll in your transitions, they help match up shots even if there is no similarities inside the footage itself. Lastly make sure to grab many shots and sounds, the more you can pull from the better! A large library lets you experiment if the transition you originally chose does not work well.
Next film project I create, I am going to keep transitions in mind. I never thought you could do so much with them. Just remember when making transitions keep them simple and don't get to complicated, all you are doing is connecting two shots.
How Mythic Structure Can Benefit Your Writing
The world is full of patterns. Patterns are very easy to see, and allow us to understand relationships and history very easily. It allows us to see things that happened in the past, and what possible hardships, struggles, or challenges could face our hero in the coming future. Patterns bring significance to characters and how they are important to their world. Make sure your story is epic, an epic story will have an epic impact on your audience. An epic story will bring new light to your audience showing them a world they have never been before.
Be clear about your characters desires. Desire is what drives people to act in different ways, it makes it easy to understand what characters do and why they do it. Their wants make them easy to read. Additionally explore the possibility of your hero losing. Not everyone can win, there always has to be a winner and a loser, the fact that a hero is not perfect will give an audience a deeper attachment and more hope in your character. Lastly, have a lesson the audience can take away from the film. Causing the audience to learn something is the best thing you can do to create a lasting image in their mind and bring satisfaction to their mind.
Mythic stories are always something fun to explore. Their characters are easy to understand, and are overall very enjoyable. When writing fiction, mythical structure would be something very fun to explore. It seems like a very easy framework to work off of, and would provide a way to access a larger world with less detailing and explanation.
Sunday, November 22, 2015
Weekly Comments
Tech of the Peanuts movie
Creating characters like this is a big challenge but Blue Sky did it. By creating separate views of characters rather than one rig that can be posed in all directions shows how you can still be very free form in 3d. In the Peanuts comic strips motion lines were always used to help direct. Having the animators go back and put in these lines really helped give it the Peanuts aesthetic.
I think Blue Sky did a great job of matching the art of Peanuts, it would be a sin to do otherwise. Interestingly enough the problem solving and technology behind the works of that are not all that complex. This really shows with dedication, knowledge, and creativity you can really get anywhere you can dream.
Capturing Sounds for Film
Sunday, November 8, 2015
Weekly Comments
My link of interest is tips on how to get better green screening. I'm doing a bit of green screening this week so I was looking around for some tips on getting better shots with them!
Jonas Rivera Interview
Inside Out is one of my favorite Pixar movies, the story is very clever and mostly nothing like anything I have seen before. It was a wonder how they kept it all together without anything not making sense with the amount of metaphors. Looking into the interview and seeing how they kept it all together seemed like it was very challenging, but I think they did a great job considering how well the movie did!
BLOOD
This is a pretty cool video, I like how there is a little bit of history behind each type of blood. I will definitely be going back and looking at this when I need to make some fake blood. Possibly some fighting scenes? Not sure yet, but I know I will be making some this year.
Sunday, November 1, 2015
Weekly Comments
This weeks link of interest is about the indie film being filmed in Lewiston. I think it is pretty cool that people would choose my town to record a film in. I actually saw one of the actors the other day when I went to get coffee! I am definitely going to check out the movie when it comes out.
What Type of Animator Should I Be?
9 Composition Techniques
Sunday, October 25, 2015
Weekly Comments
Habits of people who have great Ideas
Fifth is to take risks, only risks are something that hasn't worked, or been done by others. Sixth is to try new things, don't stick to the same routine you will never be able to innovate or create something groundbreaking by holding yourself down. Seventh is too make a connection to things that are unrelated, matching things that have no connection will make something seem a lot more original in the way that no one has thought of anything before.
I am going to practice these techniques when writing, coming up with original Ideas seems too tough. I think the most important step here is definitely finding motivation in yourself. Being innovative is part of caring for your project and finding the time to brainstorm for the best ideas is a very time consuming process and requires a lot of your dedication.
Behind Marvel's Trailers
Interestingly enough it seems that making a trailer is much different from making a film because of how early you must make it. The fact that they make the title, so early on with very little visual assistance says a lot about the creative talent and imagination needed to come up with something associated with a movie so far away from release.
Sunday, October 18, 2015
Weekly Comments
My link of interest this week is to a behind the scenes of "Kung Fury" i just watched the movie a few days ago and have become obsessed with movie, and the CGI in it. Here is a video of a behind the scenes of the special effects.
2d Drawings To 3d
I think this is a pretty cool piece of technology Disney has developed! This could definitely encourage kids to be more artistic as well as bridge traditional art techniques with digital ones. Software like this could have many future improvements as well as serve as a framework for something bigger!
Making Your Film More Dynamic With Music
I love films with good immersive music. It always brings everything together. Choosing between a custom score at points and a already released song would be a tough decision at points. Additionally a custom score may be expensive. Although getting the rights to use a published song may be costly as well. Royalty free music would be great for practicing filmmakers. I like all the different ways you can apply music in a movie, it is something I look forward to this year.
Sunday, October 4, 2015
Weekly Comments
This week's link of interest is a counter argument against people who think CGI ruins movies. I think the most persuasive statement he makes in this video is that you only notice bad CGI and good CGI isn't noticed. He shows off a lot of the cool things CGI does that we didn't even know it does. Go give it a watch!
Virtual Reality Movies
To me, I feel virtual reality film is just a gimmick and an experiment at this point. I couldn't picture a big budget film being created with 360 degrees of video with acting and telling a story. The biggest issue would be directing your audience to different areas of the screen. Keeping all actions synchronized without a crew would be a nightmare. Actually being in the film would probably feel awkward with you presence actually there but not being acknowledged. Not only lighting will be solely based upon the environment but all instruments, sets microphones would need to be expertly hidden. I don't believe Virtual Reality will allow for good storytelling if your audience actually has to put effort into following the character and avoid distraction from other things. In my opinion the only places I believe it could have any practical use would be in Games, and Animation where you can control 100% of what is happening without an extensive budget, the best actors, and best location.
The Do's And Dont's of Action Scenes
Spectacle, like the destruction of a building needs to have some value to it. Blowing up a city alone will not make the audience care unless there is some significance to that location such as a character who has some value. Cohesiveness is very important because viewers need to know what is happening. Poor camera angles, closeups, and disconnected scenes are often used to save on budget and coordination but at the expense of the film. To truly make your action understandable put the action and reaction in the same shot, it becomes much easier to follow.
I have always wondered why some movie's action scenes are much more interesting than others. It all makes sense to me now. Action scene's greatness isn't how many special effects you have but rather the significance of the situation, the cohesiveness, and the importance to the plot. Hopefully I wish to incorporate this when I am making videos to produce a more polished out action scene.
Sunday, September 27, 2015
Weekly Comments
This weeks link of interest is from Vice! I really like Vice, they make very good documentary and interviews. If you have free time I recommend indulging in a few of their videos! This video is an interview with George Miller the director of 'Mad Max: Fury Road' he speaks about the background of the movie, setting up, characters ect. Check it out, it is full of good information and inspiration!
Props Props PROPS
Wow! I never knew you could do so much with props. There are so many possibilities when you really think about it. I think the most useful would definitely be to express a characters personality. Without objects you would have to dedicate a lot of time to explaining their personality, when you can simply show their interests with an object!
Chuck Jones
This is a very interesting video, LoonyToon's jokes are always very clever and I never really understood how it worked. After watching this video about him it makes a lot more sense to how the design each joke and character. I hope to apply some of the key components they explain to my animations in the future to create more dynamic and interesting animations.
Sunday, September 20, 2015
Weekly Comments
6 Steps to Beat Procrastination
5 Psychological Mistakes that Beginning Filmmakers Make
Keeping your mind on track to avoid mistakes is very important when film making or doing anything for that matter. I think that avoiding these mistakes will allow me to work better creatively as well as in a team. Additionally, you would most likely look better in the eyes of others as someone who is confident in their work, as well as generating original content.
Wednesday, September 9, 2015
Tuesday, June 2, 2015
Final Project Analysis and Reflection
The motion blur worked particularly well to show the sway of arms and speed of their actions. I think I grew in my technical skills a lot more in this course because I needed to do a lot of troubleshooting to get the specific experimental style I wanted to capture.
Clean up need better improvement in my opinion because, I should leave myself with more time to fix errors I find after finishing. In the future I will ask for peoples opinion to spot these issues faster, and I will leave myself with more time to fix them.
I am very proud of what I made and going back to fix it up before releasing is a primary goal. The strategy I used helped me pretty well, scheduling myself was a big part so I knew when to render everything. I learned a lot in this project, like texture blending, cloths, various rigging methods. If I could do this project differently I would have spent more time making sure the rigs worked as expected so I wouldn't have to fix errors.
Final Project References
I used this tutorial to allow for the swapping out of the football player's jacket for the color change. I think it is super useful using the Utility nodes now that I know they are there.
Sunday, May 31, 2015
Class Evaluation 2014-2015
I took the class to become more serious in animation and better my skills in 2D and 3D animation!
2. In general, what did you like most about this class?
I really enjoyed presentations and critiques! They were great opportunities for us to all learn, share, and teach something, presenting was one of the most fun parts.
3. In general, what did you like least about this class?
Blogs I felt were a little overwhelming, because I normally don't get to them until Saturday or Sunday. Additionally some I could not pull any information from which made it difficult, an example would be the "Avengers Science" article/video.
4. What was your most favorite project and why?
My most favorite project had to be the 3D short! I felt a lot of creative freedom allowed by it and the time constraint was not killer either
5. What was your least favorite project and why?
My least favorite project was probably Independent study. I felt choosing an advanced Maya technique with little direction resulted with a bad product. Lots of people had issues with the Maya techniques especially because the time is short for it.
6. Discuss the overall effectiveness of the instructor (for example: preparation, availability, interest, content knowledge, expectations, etc.)
Ms.Licata was a great instructor! She always is prepared and has something for us to do. I am excited to have her as a teacher for another year!
7. What are the most valuable things you learned in the class?
I think the most valuable thing I learned in class was the software!
8. Do you feel that this class will help you achieve your future academic or career goals? How or why (or why not)?
Yes, since I want to go into the field of animation this class couldn't hurt me. Now I have a resume, portfolio and multiple videos
9. How could this class be improved?
I think some more creative freedom in the way of the final project maybe multiple scripts to choose from.
10. Additional comments:
I had a great time this year, and I am super excited for next year!
Sunday, May 17, 2015
Weekly Comments
My link of interest this week is to a funky little animation I found on newgrounds it put me in a good mood so If you want to see some bouncing creatures and good squash and stretch click the link!
Art and Anxiety in Filmmaking
I think that Directors have the hardest job, because they are managing the whole set and visualizing, and on top of that they have the cloud of unknowing hovering over their head to whether what they are working on will be a success or not.
Dos and Don'ts for Demo Reels from Don Kim
Only including your best work is super important, because even if you have some personal connection with a certain piece in your reel, it is super important to ask yourself and others if it is actually that good. Keep your reel short, 5 to 10 minutes is way too long for a demo reel, those reviewing and viewing your reels have limited time to be watching your reels so keep it down from 1 to 2 minutes.
Make sure to begin and end your reel with a bang! It will leave a lasting impression and will really show your strongest work. Do not muddy your reel with too much, you must be clear and highlight what is important. Next make sure to bundle your shots together to make sure that the pace feels rhythmic and more engaging. Lastly send your portfolio with your demo reel to show your creative talents outside of animation.
More tips for demo reels is always good! Any way to improve is super important and necessary, as it is super competitive trying to be the one standing out amount thousands of reels.
Sunday, May 10, 2015
Weekly Comments
What made me happy this week is that I got my first scene animated! What frustrated me this week was getting clothing right in Maya it repeatedly clips through objects... What I want to learn in the future is rag doll physics.
My link of interest this week is to the first scene of my animation, enjoy! I might go back and fix the clothes, not sure yet.
Avenger's Science
This video is pretty cool, but there is more to it than entertainment. It shows that your characters should be have some science truth, which isn't a bad thing. As shown, fans and fanatics will pick apart things in your films and see if they are based on fact. Often you will see people criticize a film based upon things that can and cannot happen. Often people say, "that cant happen" or that "makes no sense" which definitely will damage the immersive feeling of a movie.
Game of Thrones Dragons
The dragons in Game of Thrones look super awesome! The amount of realism in their movement, emotion, and detail really show! The clips seemed so real and lifelike, and it is definitely how someone imagines a dragon! The fact that it has 400 some controllers proves there is a lot of thought and ingenuity in the dragons. What is very interesting is that they use the same rig for all 3 dragons, the difference is is the proportions and details! I really wanna see what they do with the dragons next season!
Sunday, May 3, 2015
Weekly Comments
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Current Character Design |
3d Printers Help Laika
As being someone obsessed with 3d printers I found this article super interesting! I think 3d printing will definitely benefit stop motion in the aspect it will make it much faster and easier, but on the contrary it definitely discredits stop motion in my opinion, after all doesn't 3d printing make it almost to exactly the same as 3d animation? I really want to see what 3d printing in the future holds for Laika.
Disposible Animation
It is interesting how hard it is to remember the premise or the conflict of many modern day animations. When I look back at very popular films hailed for their creativity I can name lines and scenes like I had just watched it. But you can not say that modern movies are not good, with big studios like DreamWorks, Disney, or Pixar it is almost impossible for them to create something really bad! In reality though, what movies of theirs are going to hold up to me the only names that come up are Shrek ,How To Train Your Dragon, Bolt, Big Hero 6,and almost every Pixar Animation including the shorts. In my opinion I feel Pixar is the only ones creating memorable films. In the case of online animation it is not the animator's who are not innovating it is how much competition and there is no where to be exposed. I really hope something will change.
Sunday, April 19, 2015
Weekly Comments
Tips to becoming A better Director
Firstly and most importantly you must give clear direction, if you are a "director" you must send your workers to do exactly what you want to keep them from coming back with questions. Second, don't always stick to the script because sometimes things look better in real life than they do on paper. Third, take your time but be efficient, not everything has to be rushed, and not everything should take forever, finding the perfect time to work on something is efficiency. Fourth, avoid fights because nothing looks more unprofessional than arguing take whoever is causing the issue off to the side. Fifth, respect and take care of your team. After all you are ordering them around all day, so they might as well be happy while doing your bidding.
Director seems like a cool job, but is no cake walk most definitely. I never really knew how much a director's job varies. It is also important to understand all the steps in creating films so you can interact at every stage till completion. Definitely I feel that Director is the most important job and toughest because you are the main decision maker.
Adobe Character Animator
I don't really know how I feel about this software. At the current stage of it, it doesn't seem to have any practical use other than entertaining yourself. I am however interested in what the future holds for this software, because of all the possibilities this could open up in the way of animation. I am specifically interested in the way it lip syncs. If it was more accurate i would definitely use it to speed up the time it takes me to lip-sync.
Sunday, April 12, 2015
Weekly Comments
Finally I dont have to be worried about presenting my presentation. This week I learned how to make a button in maya! It runs a little code so I can key frames in real time! What made me happy this week was that I got to do some modeling in my independent study! What frusterated me and is still frusterating me is making a fluresent light for my scene. In the future I want to learn more about lights, because that seems to be my weakness when it comes to 3d.
My link of interest this week is to an article about Dreamworks! I feel it is relevant to me because I visited there two weeks ago. And recently they have not been doing too well buisness wise. Hopefully thier new movie "Home" will bring some more revenue in.Visiting dreamworks has really sparked my interest in this topic because that is one of the places I wish to work at in the future.
Movies or Mind Control?
Film is amazing in the fact that it can evoke certain emotion in its audience. Alfred Hitchcock is a master at this, lab tests on people in an mri machine watching films showed high brain engagement in his films. This really proves that film is very manipulative and is expecially beneficial to the science of film, in the way it provides information on what methods of filmaking are the most effective.
The fact that film can affect an audience's mood It is not a new concept we have seen it and experienced it alot, expecially in children you see it when they cry in parts of a film an adult generally wouldn't. I hope information like this is used in the future to make more engaging film!
Why You Don't Want A "Job" In Animation
Animation is one of the most competitive industries there are. Will Fin a seasoned veteran in animation sees a job as something you depend on a employer for, where as a career is something you're responsible for and you only rely on yourself to keep your contacts, reputation, and skill. Will said in his blog that he had a dream of working from cradle to grave at Disney with one job like one of the 9 old men. But much differently he bounced around at many jobs. Every job has an end to it, and no job is guaranteed.
Animation is definitely a hard job not only in skill, but in geting and keeping a job. Your artistic and technical skills are really what allow you to get a job somewhere. I do understand the fact that your overall career will follow you, so the main point is to make your career a good one instead of cutting yourself short aiming for one job that you most likely wont get.
Sunday, March 22, 2015
Weekly Comments
My link of Interest this week is to a cool little website called IceCreamHater! This site has a bunch of cool little 2d animations that are fun to watch in your spare time! A lot of them are really clever and look really good!
Drones
Additionally Drones allow you to get to spots that are too dangerous for a human to go, like a volcano. The only issue with drones is getting permission to use them in certain locations, and some dangers of using them as well. With this new advancement has also created contests and festivals like the Drone Film Festival where they are specifically focused on the use of drones for film.
Arial Drones are pretty cool, they open up a lot of possibility for filmmaker. I have always enjoyed videos shot in the sky, they allow a lot of good staging for scenes and give you a good idea for location. When shots like these are combined with Cgi, they create some pretty fantastic scenes, whether it be explosions or a crowd simulation. Drones are pretty cool, I would like to get my hands on one myself!
Go With Your Strength?
This all boils down to self-efficacy you should think about what you are capable of doing, rather than what you are able to do! Also, self-efficacy will help throw out your ego, because you will focus more time on your work instead of showing off how good you are with one of your strengths.
This article really gets to me, I always stick to my strengths and as of that I think my work suffers a bit. I believe my strength is finding loopholes to make my work easier, due to that a lot of my shots look lazy! Experimenting is what really keeps you away from your strengths, trying to do something you have never done before really breaks you from sticking to what you are able to do.
Sunday, March 15, 2015
Weekly Comments
This week since we had a blog on Music and Animation, here is a music video I storyboarded for my friend! I really think the beat and bobbing of heads syncing to the beat helps drive the song!
6 Reasons You Must Shoot Video Every Day
3rd Reason to shoot video everyday is to force yourself to experiment! If you are only experimenting when you are forced to shoot, you do not have a lot of leeway and time to try new things, so recording everyday gives you a lot of time to fool around. 4th reason is that you will find your video strength and video weaknesses and you will have time to improve it! Reason 5 is that shooting video will become a habit. The ability you have of capturing movement, will become something you do without a lot of thinking. Lastly it will inspire you! Every day you will learn see new things, which will help you in the long run!
I think recording everyday is a good idea! Rarely I will find myself recording something in day to day life. A lot of the reasons mentioned in the article made a lot of sense as to why to record every day. Unknowingly I record video almost every day using snap-chat, the portability of phones is really what allows people to record their life which is really cool! I think the most important thing you get out of recording everyday is the ability to experiment, because when you are on the job you don't have time to be fooling around.
Animation as Visual Music
A universally entertaining musical technique is to make animated objects instruments! Things like drums for running feet, or a marimba for eyes darting around really give the viewer a sense of the weight and movement of an object. Music as Character Inspiration creates a very fun character, syncing their movement and actions with sound helps add a comedic undertone.
Music synced with animation is always entertaining! Loony tunes always had music accompany every action of the characters. Music really helps flow the animation and emphasize the movement, especially when music is custom fit to every action.I believe that this is one of the main reasons why it is so entertaining to watch animations with a good score!
Sunday, March 8, 2015
Weekly Comments
My link this week is on how I rigged the antenna on my controller! This is really easy to follow if you want to do anything like this. Dynamic rigging comes in use a lot for flowing objects! Give it a try it is really fun!
Bouncing Light
What you bounce your light off can also affect your scene. Bouncing light off a wall can give the look that light is entering the room from a window. To get better control over your light you can use a reflector to get the angle you desire. For documentaries you want to keep your scene looking as natural as possible, so bouncing the light off of the ceiling really gives a real natural look to your scene, but be careful as lights are hot and can easily set off sprinklers or burn a ceiling.
This article is super cool! I didn't know you had to use lights directly! It is really cool that you can use walls to dilute the light in your scene. Next year in video I am definitely going to do this when recording scenes, I have never really liked cast shadows because they throw too much information at me for some scenes, but the act of bouncing and diluting really opens up a lot of possibility as to the mood you can create.
Secrets Behind the Spongebob CGI Scenes
I found this article super interesting! I had always wondered about the technical side of putting together 3d and live action. It is super cool to see what fine little details the artists have to be aware of to keep the film looking real! Especially the ice cream cone, it is way out of my knowledge on how you could do any of that!
Sunday, March 1, 2015
Weekly Comments
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My Rig Right Now |
My link of interest this week is to something called MiArmy, which is a crowd simulation tool. I hav e been trying to learn it because it is actually Free! This tool has been used in World War Z and other movies, I recommend you give it a look! It is very cool! Thihttp://www.basefount.com/miarmy.htmls is revolutionizing CGI because of crowd simulation it really opens a lot of possibility with the 3D industry!
What is Oscar Worthy Film Editing?
I think the information given in this article is super useful, I never knew how important editing is, especially because it keeps you inside the world that is created, and not let you get distracted. Next year in film i will definitely use editing to wisely to keep my audience un-distracted. I really like that they express the importance of short cuts and long cuts, because I believe a lot of new movies have too many short cuts and I get lost and lose interest.
Top 3 Reasons To Have Creature Animation On Your Demoreel
This article really opened my eyes as to where I should be spending some of my time, I should be practicing things that are out of my comfort zone because I should want to be a versatile animator rather than a specialized one. What I really liked about this article is the birthday cake analogy, because it really made it easy to understand the concept of becoming your dream, and becoming a well rounded animator.
Sunday, February 8, 2015
Weekly Comments
My link of interest this week is to writing scripts for animated shows. I think he describes how the process of writing goes generally whereas to the protagonist stands in the story.
Mercedes Super Bowl Ad
I really liked the article, because it shows how technical a 60 second ad can become. It really hits me as to what a challenge it must have been to condense but still have the audience understand what is happening. It became especially apparent when Robert stated "Rather than playing with multiple expressions and meanings in one shot, I have to realize what that frame is trying to say." I really think the commercial was very effective as to what it was trying to do, because it stepped out of the normal luxury car commercial and made it more fun! What I enjoyed the most out of the commercial was the amount of life that was given to the animals, similarly to the flour sack exercise we did in class.
Extra People, Without the People.
I didn't know there were so many different ways to add more characters to a scene without actually gathering no more that a few people. I think this will be super useful next year when I am working on my project, I would definitely want some populated scenes. It seems that lots of TV shows use this technique for crowded bars,where they put pockets of people behind the character. I hope these techniques drives indie films to have more crowded scenes, because often indie films seem awfully vacant.
Sunday, January 25, 2015
Weekly Comments
My link of interest this week is to a tutorial series on modeling a bodybuilder, I myself am going to do this series next weekend, to hone some of my modeling skills. It helps to work from realism, so this would help me getting some proportions in 3D correct. This guy also has a bunch of really good tutorials like UV wrapping, I STRONGLY recommend you check him out!
Creation of the Battle of Five Armies
Michael Bay Explains His Action scenes
Personally I think Michel Bay is an alright director but I feel there is a little too much going on all the time that I cant focus on what is happening in his shots. I do think his movies are fun to watch just a lot of adrenaline fun! Its great that he uses practical effects over Cgi by doing this he creates an unparalleled feel of realism but it really doesn't feel cost effective.
Sunday, January 11, 2015
Disney's Advances in Creating Realistic Human Eyes
I feel that this is extremely important to the overall quality of future animation, because of how important a character's eyes are. Peoples eyes are all different, dynamic and expressive, this is often forgotten about when it comes down to money and time. Hopefully this will enhance the bond between the audience and the animated character through the eyes!
Weekly Comments
My link of interest is to a youtube channel called Animation Methods, this guy has a ton of videos for autodesk Maya, These are really good if you wanna learn on your free time, I've watched them in the past, I recommend them to anyone fooling around on 3d!
Importance of Size in Film
I find it interesting how the size of a character can really drive story-line. When you think back lots of horror films use this to show something moving in the background while you can see that the protagonist is oblivious to what is happening behind them. Next year in video it will be fun to experiment with this technique.