Saturday, June 4, 2016
Final Blog Post
Sunday, May 15, 2016
Weekly Comments
Im gonna hand out two links of interest for fun! Here is an awesome music video, I love Breakbot's music. It seems like this is completely rotoscoped and watercolor, it looks amazing!
How does an Editor Think and Feel
When it comes down to it, editing as all about the eyes, they direct attention, and line up with what is being focused on. Changes in the eyes, tell what the audience is thinking and how they feel. To make a scene feel natural leave room before characters speak, that allows the viewer to pull from their body language then from their speech. Timing is key, you want to give the audience enough time to get the emotion from the shot, instead of cutting leaving them confused, 4 seconds can really make a big difference. Instead of telling the audience how to feel, show them how to feel.
Rhythm is n our day to day life. Cutting on the rhythm is the best way to edit as it keeps a constant beat of a movie. When you break that rhythm you can really feel it and use it to your advantage. Using abnormal cuts can make the audience feel awkward which can really be an effective method of portraying emotion.
Editing is something that I need a lot of practice with, it is hard to do it right because you cannot learn how to do it right, editing comes completely with instinct. Maybe after getting more time under my belt can I become better at it. After all Practice makes perfect!
Posing Characters
Now the main question is what makes a good pose? Clarity, is the single most important thing within a pose. Clarity makes it instantly readable, so the viewer does not have to think when looking at the action recognising all it has to offer. Proper Physicality shows the environment's effects upon the pose, gravity and balance are what is important here. Thier balance can show whether the character is confident or not. Keep your poses dynamic, the line of action should be easy to find and guide your eyes to the focal point. Keeping poses dynamic make them visually interesting, so avoid things like symmetry. Lastly, your poses should convey your character, and fit within their personality, this is one of the main points of the controversy about Tracer's victory pose.
Posing is so important when it comes to animation. I really like this video, because it touches all the points about posing gives examples of each point. This article would definitely be good for anyone wanting to improve the clarity of their drawings, animations, or even film shots. Posing is definitely a skill I want to improve on, and get better at because sometimes it is very hard to get a pose understandable and be interesting at the same time. If you ever want to improve on this, goto some figure drawing classes, they really help.
Sunday, May 1, 2016
Science of Photorealistic Cgi
First off, how does math and science tie into cgi? Well, computers are just really strong calculators, so finding a way to calculate shapes let alone 3d objects with math is extremely difficult. Coding is definitely its own type of math, giving directions to the computer on how to control lighting and color that is accurate to what is seen in life is a challenge.
There are two main ways of rendering 3D, Projection Rasterization and Ray Casting. Projection rasterization works by sending rays from an object's vertices to the camera, then filling in the shape it creates. This is still used in modern gaming as it is very fast. Ray Casting works by sending rays from the camera and detecting when they intersect with an object, then goes towards the light source seeing for another intersection to detect shadows.
What are the issues with Rasterization and Ray Casting? First off, rasterization creates limited results. One of the issues is that whatever is drawn last is always on top, so even though an object may be behind an object. This problem is overcome with depth maps, drawing based upon distance from camera. Ray Casting's issue is that every ray must be checked against every object. This makes renders take an extremely long time, but creates lifelike results.
The difference between Direct and Indirect lighting, is that they are two different sources of light. Direct lighting is directly from a light source for example a light bulb! Indirect lighting is light that is bounced off an object onto another object, so an orange may have a blue tone to its edge when its next to a blue wall.
Indirect Illumination's issue is that it makes even bigger calculations. This is a challenge in Cgi as you need to create even more rays to detect if another object is bouncing light upon it. So every object you add to a scene needs to be checked against every other object in the scene.
How does Moore's Law and Blinn's Law relate? Moore's law is that the number of transistors on integrated circuits doubles every year. This relates saying that computers become more powerful every year, this means that rendering times should become faster, and easier on a computer's hardware. Blinn's law states that as technology improves render times remain constant. This is due to the fact as the stronger a computer becomes the more we throw at it.
Is the art of CGI different from other art forms? I say Yes and No. It is similar to other art forms in the way we try to mimic realism with it. In all art forms we try to create our art in the way we observe our surroundings. It differs from other art forms as we use a computer to do the manual labor, of the recreation. In no way am I discrediting CGI as an art form, and anyone who does is quite honestly ignorant to the thought that goes into its usage. It still is all down to the artist to decide how they are going to use CGI in what they create.
Sunday, April 10, 2016
Weekly Comments
This week's link of interest is to a video made by two of my friends titled "Peck!", its got a little vulgar language, but other than that its pretty entertaining, the animation is superb as always from these two.
Also you can buy the source file and a little extra video for 2$, I did and you should too! Check the description of thier video here: http://www.newgrounds.com/portal/view/673103
Shot Reverse Shot
I didn't know so much went into making a conversation between two characters. I always thought it would just consist of over the shoulder shots only to record the dialogue. But this video is really interesting because it shows you how many different factors you can use when making your conversations to spice them up and add interest to them. My favorite tip is definitely the rhythm, because a scene without rhythm is really boring, but having the rhythm gives a beat and pleasing aspect to a conversation! I am definitely going to apply this next time I make a conversation!
7 Tips For Drawing Realistic Humans
So, the article is pretty self explanatory, not to be egotistical but I know all of this already. If you are just starting out in animation or just want to get better at drawing in general, your fundamentals are the best place to start. Moreover it would be easier to explain why drawing fundamentals are important. It doesn't help as an animator to be over ambitious with a character trying to animate something really complex when you don't have the basics down, or in general trying to stretch the proportions when you don't know the proportions to begin with. Surprisingly just learning how to draw will benefit your animation more than just straight animating. I see this in my own work because when I used to animate I would spend more time figuring out how my drawings looked rather than the flow of my animation. So, in general this is a really good article for improving animation by improving your drawing!
Sunday, February 28, 2016
Weekly Comments
AGH NO TIME NO TIME!!! This week in class I learned how to do color correction on my videos with curves thanks to Joe! All of my shots are really red in my fictional short so fixng that is a big priority for me. What made me happy this week is that I finally got to start working on a fictional project, I like to work for myself and make things I enjoy to watch so the fictional short project has been alot of fun so far and is coming out good! Also it was my birthday this week my parents got me a couple shirts, and I had cake! ALSO I passed my road test, so if anyone wants to get together and film with me or just hangout I am avaliable! What made me frustrated and is frustrating me right now is the lack of time I have to finish my portfolio for sheridan! I can't get motivated to finish my drawings and every single one I am making is coming out really terrible!! I am going to toronto tommorow, and there is no time left for me to do my best work! I'm mad that we had blogs this week cause I really just wanted to focus and finalize my portfolio! GRRRR!!! What I want to learn in the future is how to color correct for different moods in a film project.
My link of interest this week is to a clip of from one of my most favorite movies "The Triplets of Belleville" . The movie is animated in the style of French Charachature, and is beautiful to look at. I really like how the capture the essence of the characters in thier stature, faces, shape, and movement. I really recommend you watch the whole movie!
What To Know In Art School
Art school seems like somthing any amazing artist has been to. Jon Williams gives us some tips on Art school. First is that art school is not nessisary but won't hurt. Attending a school alone won't make you better, everyone with a simple grasp on education can understand this. You have to work to improve whether it be practice or taking your time to focus and learn somthing. Many jobs in the arts do not care about your past schooling, and some do. BUT even that thier main decision is based upon the work you have already done in a portfolio or demoreel.
Next is to think less about your 3d software and more about your art fundamentals. Technology is always changing you can never keep up. But when software is always updating you want to know every new feature, this is extremely distracting towards you as an artist wanting to experiment with every new feature pulls you away from the bigger picture and what really matters when working in your software.
Another statement of Jon is that you are not the best do not have to be. Having an ego is an awful thing, and can really destroy you as an artist. Being this way makes others not wish to work with you and only makes others wish to tear apart your work more. Additionally aspiring to be the best is not a bad thing but you will never reach that level. What really defines someone as "the best"? If you think about it, that is a totally subjective question and everyone will awnser differently.
Lastly Jon states that your development as an artist never ends. That is 100% true there is always room for improvement whether it be speeding up your work flow or refining your art.
Seeing as I want to goto art school this was a good read. I agree with alot of his points on what decisions to make, how to go about your work and collaborating with others. I wish to do my best in the field and starting well in art school would be great.
Why Lateral Motion Matters
Humans interpret things with instinct and logic. The slightest change in somthing can completely change thier feelings on a subject.
When watching a film we don't really pay attention to what direction people and objects are moving, but our brains are paying attention. Why do we enjoy watching things moving left to right, and are dissatisfied with things moving right to left? Studies say that is because we read from left to right and view almost everything in that manner. We associate left to right with progress and moving towards a goal. Moving from right to left we see opposition and just an unnapealling feeling. This is similar to how we see characters portrayed in film through different angles. Whereas low angles establish dominance and high angles establish fear.
When I work I noticed how when making a safe feeling scene all the characters move to the left, but when I want to show anger or fear I make things move right to left. It allways felt very natural doing it that way, and this article definitely shed some light onto why I plan my shots like that.
Sunday, February 7, 2016
Weekly Comments!
This week's link of interest is to the Oscar Animated Shorts nominees. I watch these every year. They are all worth a watch to study and gather information from!
Why To Make Films No One Will See
The interesting thing about Van Gogh is that he did not dwell on the outcome of his work, but rather on the work itself. Instead of focusing on effect, he focused on cause. Interestingly enough we spend a lot of time trying to become more popular, focusing less on our work itself but what happens afterwords.
Popularity and having your work seen is one of the biggest concerns filmmakers and artists have. Whenever I look at my youtube, newgrounds, instagram, or anything for that matter I am constantly questioning my success as an artist, and my desire to be more popular. Perhaps I would benefit from focusing on my work than on the effect of my work.
Posture!
What can you do to help your body whilst working? Paying attention to your posture is a key component to this. A standing desk can be a good component to this. An active chair can help you fix your posture as well. When sitting in a passive chair keeping from leaning back and leaning forward can help you a lot.
Being a worker in the animation or film industry will definitely guarantee you sitting long amounts of time. So keeping good posture and spending less time sitting will benefit you in the long run, keeping you away from health problems, and overall making you a happier person, and your happiness has a direct influence on your work.
Sunday, January 24, 2016
Weekly Comments
My link of interest this week is too something called the Annie Awards. It is an animation Award Ceremony! Go check out this year's nominees! I hope I can win one, someday!
I hope we keep getting articles like this, they are really helpful and easy to apply to class. I think the most interesting tip was making color corrections. I never thought of changing colors in an environment to make compliments, I will definitely be doing some of that in my next projects.
3D Printing and Stopmotion
3d printing and animation, we had an article on this before.. Laika seems to be the company using it the most. 3d printing has really made creating props for films way more accessible in movies like Starwars and more. Hopefully as it becomes cheaper and more accessible we will see more use of it!
Sunday, January 10, 2016
Weekly Comments
My link of interest this week is to a 3d modeling tutorial, on how to make a trashcan! If you are interested into getting into any 3d modeling start here! This guys tutorials are awesome!
Chuck Jones and 'One Froggy Evening'
Chuck Jones was definitely a revolutionary for animation. He really defined what a short animation should be and how the general slapstick humor should be executed. LoonyToons definitely is one of his strong points, especially in the way he did the Road Runner shorts. Bringing life and humor to cartoons is one of the many things Chuck Jones will be remembered as for many animators.
Getting Over Writers Block
Getting a good workflow is important, staying on task and being expressive is the best way to work. This article has very good points on helping yourself out of writers block, I will reference back to this when I need to get working!