Ian Bowden used to be the lead art director at Rockstar games. He has experience in the game industry for over 20 years. In this article he shares some tips for game artists. The first tip is to watch the trends, it is important to see what everyone else is doing. It is important to adapt to the changes in the market and to see what is selling and what is not, while still being original. The Second tip is not to skip on visual quality in mobile games. Art is very important in grasping peoples attention, especially to compete with all the other apps on the market.
The third tip is to always have a sketchbook with you, because you never know when you with find something interesting you wish to draw and study. It is always helpful to do this because "it fills your mind with a reference library of images and details". Tip number four is to experiment with new ideas, going outside of your comfort zone is what really benefits you as an artist. The last tip is to be humble, there is always someone better than you, so don't be afraid to listen to other people for help.
These tips are beneficial to any animator or aspiring artist, because they are simple fundamental facts to getting noticed as an artist, and how to better improve your work. I find these tips helpful and reliable because it is coming from a great figure in the gaming industry, especially a former worker at Rockstar.
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